Battle: The basics

The stats

Health Icon Health
Power Icon Power
Attack Icon Attack
Defense Icon Defense
Magic Icon Magic
Special Icon Special

Each Deadly Furry Cute toy now comes with a series of stats listed both on it’s download page and on the printed toy, located underneath once built for easy reference (no printed cards needed). These stats are then used in one of the two game-play styles listed below.
Both styles of game-play have the same simple target goal: reduce your opponents Health points to zero (0).
Don’t worry, though, the toys aren’t hurt they’re just incapacitated and can return to the next battle.

Listed below are guides and examples to two styles of game-play. These aren’t the only ways you can play with Battlestats, you are free to experiment with your own game ideas.

How to play: Single battle

Single battle is the easiest and quickest game to play with Battlestats. Each player chooses one toy; choose toys of a similar size for a more balanced game (health points denote size), choose toys of a different size for a more challenging game (large [3] vs small [1] for example).

The starting player is chosen by this simple formula: Deadly > Furry > Cute

The starting player chooses one Battlestat. Once chosen the stat is announced and the value declared, the opponent then announces their stat value. The winner is the one declaring a higher stat value. The loser removes one (1) Health point. If that player’s Health points have not reached zero (0) they repeat the stat choice and play continues. You may not play a Battlestat that has already been played.

Play continues until one player’s toy has reached zero (0) Health points. However, don’t worry, the toys aren’t hurt they’re just incapacitated and can return to the next battle.

Sample battle

Deadly Furry Cute sample battle

How to play: Team battle

Team battle takes a little longer than single battle to setup and play, but the goals and events are similar.

Each player picks a set of toys which total no more than four (4) life points. For the purpose of this game-play style Health points double as Life points (1 health = 1 life). This means each player can select either; one (1) large toy and one (1) small toy, two (2) medium toys or one (1) medium toy and two (2) small toys – see the diagram below for a visualization of team makeup.

The starting player is the one who has the largest toy: large (3) > medium (2) > small (1). Should each player’s largest toy be the same size, use the single battle starting rules.

Play then commences much the same as in the single battle rules. The exception being when a player loses a toy (it’s health points reach zero [0]) he starts to play with the next toy in his team. You may not play a Battlestat that has already been played unless your team member is new to the battle, toys that survive a battle must have used all stats once before being able to use the same stat again.

Play continues until one player’s whole team has reached zero (0) Health points. However, don’t worry, the toys aren’t hurt they’re just incapacitated and can return to the next battle.

Team makeup

Deadly Furry Cute team battle example

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