Version 2, it’s getting there!
While I’ve been super busy with life, work and getting sunburnt of late, I have been steadily working on version 2 of the Deadly Furry Cute website and toys. Coming with the new version are a number of new developments.
A few of these new developments I’m going to keep secret until the site goes live, huge anticlimax there I know. What I can talk about is new toy designs and licensing.
Let me start by saying that over the last few months I’ve had some inquiries from school teachers, either asking if they can use the toys, or asking how much it would cost to use them. Let me state, right now, the toys will always be free for schools to use in the class room. If a teacher can find a way to use the toys in class for fun or education, I’m all for it. What I don’t want is individuals, companies or schools reselling or rebranding my work. To that end I’ll be creating a new ‘license’ page which outlines exactly what can and can not be done in detail, more for clarification than anything else.
Now the fun bit
The new toy designs for Series 2 and 3, yep that’s two new series with the update, have been completed and are awaiting final testing. That testing procedure basically entails a final test run in both thin card and paper, with any updates from previous tests included. Over kill, maybe, but I like to get things right.
I’ve come some way with the illustration style since Series 1 back in 2008, partly because I’ve been doing more illustration work and have getting the practice in, but also I’ve decided to make these toys a little harder to make. Looking back at Series 1, I realized I was trying to make it too easy, all angular and easy to cut curves, you’ll not get the easy ride this time! Having said that I’ve not gone overboard, this change is about getting things more life like. While the new Series are more challenging to make, I hope they’ll be just as fun!
Without further ado, here are some screen grabs to wet your appetites. Can you tell what they are? Shout in the comments if you think you can!
This article has been re-posted from designergamergeek.com with permission from the author.